Goblin Trouble at Willowbend
PRINTCADE1 Story Guide + 2-4 heroes · One six-sided die
You start in the Lantern Tavern. A traveler warns: "Goblins have blocked the forest road beyond the bridge. Merchants are afraid to leave town." Find their camp, learn what they want, and make the road safe again.
Your first quest
- Lantern Tavern. Question the traveler and a town guard. Choose a plan before leaving town.
- Old footbridge. Inspect an abandoned cart and fresh tracks leading into the forest.
- Forest fork. Follow the tracks toward camp or scout the ruins for another approach.
- Goblin camp. Goblins demand a toll. Negotiate, sneak past the sentries, or fight.
- Mossy ruins. A ruined watchtower overlooks the camp. A goblin lookout may spot you.
Finish: Make the forest road safe, then return to the tavern to report what happened.
Make the story together
One person is the Story Guide: describe the scene and decide what happens based on the other players' choices. Everyone else invents a hero and describes their actions. Ask "What do you do?" and let the players choose their approach.
When an outcome is uncertain, agree on the stakes and roll one six-sided die: 1-2 is a setback; 3-4 succeeds with a complication; 5-6 succeeds. Decide distances and movement together. Use your imagination and have fun!
